Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. Audio Cues for Visual EventsĪudio Cues for Visual Events: Audio is provided to indicate visual events. Or there is a zoom feature to make them larger. Enemies and player characters are at least 1/6 of the height of the screen. Large Game Elements: Game characters and other elements are large and distinguishable. Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case. We've documented 5 accessibility features for Visual in Rhythm Doctor which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game. If you want to play Rhythm Doctor, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility: Similar Games With More Accessibility Features for Reading This can also be indicated visually in the game with character icons or character expressions with text in speech bubbles next to the person speaking. Speaker Indicator and their Tone: Textual captions indicate who is speaking and their tone (or there is only ever one person speaking). This means there is no requirement to hear spoken dialogue or narrative to play the game. SubtitlesĪll Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. The text in menus, instructions and other information is presented in high contrast with a solid background. High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate. Moderate Reading: Moderate reading required. This doesn't include subtitles as required reading if they are fully voiced. How much reading is required to play the game's main path or story and how complex the language is. We've documented 4 accessibility features for Reading in Rhythm Doctor which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose. If you want to play Rhythm Doctor, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility: Similar Games With More Accessibility Features for Getting Started It also reduces the pressure on getting things right quickly or the first time you attempt them. By slowing the game, you have more time to interpret what is happening and then execute your actions. Information is provided in a timely manner, with appropriate level of detail.Īdjust Speed: Adjust the speed of the game at critical moments or throughout, or rewind play for a second attempt, to ease reaction times. Tutorials: There are helpful tutorials and instructions on how to play. These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing. There are a ton of creative ways they try to mess with you, with the boss fight of the demo in particularly pulling out all stops in messing with you.Īll in all, Rhythm Doctor is one of the best and most creative music games around, and there's a version on Steam with way more levels if you love this demo as much as I did.We've documented 2 accessibility features for Getting Started in Rhythm Doctor which deal with what support is offered to get started with the game. Simple, right? Not so much when they start skipping beats, and when there are multiple patients all lined up with different speeds. In this demo, you just have to hit the spacebar whenever a patient's heart hits the seventh beat. All you have to do is hit the spacebar when the game dictates it. The gameplay is deceptively simple, but the game is incredibly creative in how it challenges you. To play Rhythm Doctor, simply run it with whatever SWF player you have. Rhythm Doctor is the rare game that doesn't fall into either of those formulas and creates its own gameplay style. Most rhythm games have just been variations of these two formulas. There are the scrolling rhythm games, like DDR, where keys scroll up the screen and you just have to press the right button at the right time. There are the osu clones, where you need mouse precision, reaction time, and good timing to succeed. There are a ton of rhythm games out there. You can click here to find one such program right here on our website. Warning: You need to have a program capable of running an SWF file to play this game.
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