The only way 2017 cars drove around corners properly is when you had a top 2 team or were in career mode and developed the front wing a lot. 2017 felt like the car was constantly under-steering in an unnatural way, you can't just apply more throttle and Alonso your way around a bend. Yeah, there are similar bugs and some other annoying ones, but fundamentally the car handles soo much better. 2018 is a big step up in terms of a more enjoyable driving experience. Medium TC assist was regarded as faster than no TC assist - which peeved a lot of experienced players.Ĭodemasters made medium TC assist more like no TC (slidy/spinny/no grip) and pad players screamed that they had now only 2 options, no TC or a very slow full TC assist.Ĭodemasters reversed the change to medium TC, so that it now still seems an unfairly fast assist, but at least the game has more appeal to the majority of pad players.Ĭodemasters have hinted that they are looking into it, and may change it again (although not just swap it back) in the future.īut as far as the game goes. This is the 2004 BAR Honda BAR006 driven by Jenson Button and Takuma Sato.There is a point of argument for pad users in 2018, and that is the traction control effect. Hi! This is my first mod for F1 2018 classic cars. – car name update instruction is not yet available at this time. – tyre decals is not included(only for car rendering) – steering wheel is not the same with the original BAR006 – Car livery’s accuracy to the original design is not 100% – optional install for ui UI (car select screen, standing image) – Button and Sato’s name on the sides of the cockpit – the car has only one mirrored logo, the luckies on the sides of the front wing – 2004 BAR Driver livery ( driver suit, cap, gloves, harness) Once open look for the texture file named _car_small.texarray (heads up for texarray you need to click at the bottom part of the EEA. *to install open flow_post_race.erp located in steam\steamapps\common\F1 2018\asset_groups\ui_package Once open look for the texture file named _team_images.texarray (heads up for texarray you need to click at the bottom part of the EEA.Ĭlick the > to move forward and stop once you have the 2004 ferrari *to install open flow_frontend.erp located in steam\steamapps\common\F1 2018\asset_groups\ui_package 2004 BAR Honda F1 Car selection screen. – career_ferrari_cap_n.tga (make sure to replace the correct ferrari file which is before the career_renault) – career_ferrari_cap_d.tga (make sure to replace the correct ferrari file which is before the career_renault) Located in steam\steamapps\common\F1 2018\asset_groups\animation_package\scenes\incardriver\1980 *TO install the Driver Liveries you need to open the incardriver.erp with EEA. It will prompt to replace the mipmaps, look for the correct mipmap and replace. Once open, manually replace each dds file: Located in steam\steamapps\common\F1 2018\asset_groups\f1_classic_02_vehicle_package\teams\c_ferrari_04\wep *To Install the Car skin you need to open the c_ferrari_04.erp with EEA. Its better to install it manually to avoid getting error with mipmaps and any conflicts with other mod.įlow_post_race_erp ( car side images on standings ) You need to install the latest EGO ERP Archiver in order to install this mod. *NOTE* You will only get the car livery using this method. Inside the drag and drop folder copy the 2 folders (asset_group and f1_classic_02_vehicle_package) then paste it inside your F1 2018 folder.
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